Anka Mulder


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Gamification in education – Teacher of the Year 2015

EU logo Today Alexandru Iosup was elected Dutch Teacher of the Year by ISO, the Dutch Platform of Student Councils. I am really proud of Alexandru for winning this award, and even more for his inspiring and excellent teaching and research in the field of gamification.

One thing I like about Alexandru is his theory of what works best in teaching: stimulating students’ enthusiasm (so they will keep learning throughout their lives) and delivering personalised education (because every individual is different), by using gaming concepts.

So how does this work in practice? In his classes Alexandru uses techniques from computer games to motivate students and to address different levels and learning styles. For example, throughout the course, students can earn points for many sorts of achievements. This gets students “hooked” to the course from the start and keeps them motivated to finish the course successfully. Alexandru also looked at types of gamers – performers, explorers, team workers and winners, to name a few – and uses this typology in education as well. Some students, for example, like to work in groups and get points that way, some prefer to create their own game through an open assignment and others might get motivated by comparing their achievements with those of other students.

Alexandru and his team invested a lot of time to organise their courses this way. Their background in developing games and researching the principles of gamification convinced them that it would work, but of course there were no guaranties. Their investment paid off: the pass rate for the Computer Organisation module rose from 60-65% to more than 80%.

I am convinced Alexandru will inspire teachers at TU Delft and other institutions to follow and use gamification and other state-of-the –art educational techniques to challenge students to rise to their potential.

For more information see:

Highlights 2014 (page 40):

Press release:



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